Texas Hold'em Rules · Visual Guide ▼

Learn hold'em
A visual guide

Texas Hold'em
  • 52cards
  • 169starting hands
  • 5community cards
  • 4betting rounds

Section 01 · The Deck

What are the cards?

A hold'em hand uses a standard 52-card deck: four suits, thirteen ranks, and no jokers. Hover or tap any card to read it.

Section 02 · The Goal

How do you win a hand?

Make the best 5-card hand from your two private cards and the five-card board, or win immediately when everyone else folds.

Royal Flush

Ten to ace, all in the same suit. It is the strongest possible five-card poker hand.

2 hole cards
5 community cards · best five highlighted
2hole cards + 5board cards 5best-card hand

Complete ranking, strongest to weakest. Royal flush, straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, one pair, high card. Compare category first, then ranks and kickers.

Section 03 · Opening the Hand

How is a hand dealt?

Before the first bet, the blinds create a pot and every player receives two private cards. Then the board is revealed across three streets.

1

Post blinds

The small blind and big blind put chips in before seeing cards. The dealer button marks whose turn comes last after the flop.

UTGBTNBBSB SB BB pot D
2

Deal two cards

Each player receives two private cards face down. These hole cards belong only to that player.

PositionActing later gives more information.
Starting handPairs, high cards, and suited connectors play differently.
NorthEastYouWest A K
3

Reveal the flop

After preflop betting, three community cards turn face up. Everyone can use them.

potflop Q J 7
4

Turn and river

The fourth and fifth community cards complete the board. The last active players compare their best five-card hands.

boardshowdown Q J 7 2 A

Section 04 · Your Turn

What can you do each turn?

On your turn, your legal action depends on whether anyone has bet before you. The action continues clockwise until every active player has matched the bet or folded.

Your hand · A K suited · board Q J 7
A K Q J 7
Foldaction

Fold

Give up the pot and take no further action in this hand.

muck
Any time facing action
Checkaction

Check

Pass the action without betting when no bet is in front of you.

0 no bet
Only when no bet exists
Callaction

Call

Match the current bet to keep playing.

= match
Matches the price
Betaction

Bet

Put chips in first on a betting street.

open pot
Opens the action
Raiseaction

Raise

Increase the current bet. Other players must call, raise again, or fold.

+ increase
After a bet
All-inaction

All-in

Commit your remaining stack. Side pots may form if stacks differ.

entire stack
Final stack decision

Section 05 · Showdown

Which five cards count?

At showdown, each player makes the best five-card hand from seven available cards. The useful skill is reading the board, kickers, and ties quickly.

Kicker decides
Example 01
Board
You
Villain
Both players have one pair: 9-9. You win because Q kicker beats J kicker.
Example 02
Board
You
Villain
Your J-T of spades completes a royal flush. It beats villain's three aces.
= Shared board
Example 03
Board
You
Villain
The board already makes quads with an ace kicker. Private cards do not improve either player, so the pot is split.
Example 04
Board
You
Villain
Both players use the board's two pair. Your ace plays as the fifth card, so ace kicker wins.